Unlike other wearable sensors on the market today that only measure physiology (EKG, EMG), electrical conductivity or breathing, BeBop measures actual physicality to sense and display 3D maps of data. Fundamental, tested, and extensible with over a million sensors already in daily use through KMI’s musical instrument products, BeBop’s Monolithic Fabric Sensors integrate sensors, traces, and electronics into a single piece of fabric to provide greater sensitivity, resolution, range of deployment, and robustness — all with a tiny size.
BeBop’s variety of solutions available now for integration into new wearable products:
- Wearable Controllers: for sleeves of jackets or shirts to connect to smartphones to answer calls, adjust volume or select songs, all while the smartphone remains in the user’s pocket.
- 1mm Thin Shoe Insoles: measures gait, pressure, contact style, fit, and flexure of toes and feet.
- Planar, spherical or cylindrical geometries: used as pressure maps, head sensors or handles of athletic equipment.
- Smart Yoga and Gym Mats: show hand and foot pressure for teaching.
- Grip Sensors: detail finger positions for baseball, golf, etc.
- Car Seat Sensors: senses airbag fill volume and passenger weight.
- Car Steering Wheels: sense driver alertness.
- Weight Lifting Gloves: indicate weight and even load.
- Foot Volume Sensing: anticipate Diabetic events.
- Cycling Shoe Inserts: power meters.
- Clothing and protective wear
- Shoes
- Healthcare devices
- Athletic equipment
- Automotive
- Robotics
- Aerospace
- Security
- Biometrics
- Prosthetics
- Recycling
- Appliances
BeBop is now offering custom turnkey sensor solutions for OEMs to incorporate into their products, ranging from basic sensors to complete wireless solutions with advanced power management. Visualization programs for any design with an easily-modified SDK (Software Developer’s Kit) allows manufacturers to create custom apps by choosing from a variety of 2D and 3D representations and colors or by driving the BeBop data into whole new applications.
“Good designs get the job done, great designs strive for an elegance and simplicity that will make the integration of wearable computing a seamless part of everyday life,” said McMillen. When McMillen created a foot controller allowing disabled people complete control of a computer, Forbes reported: “In 1984, Apple Chief Executive Steve Jobs made the computer mouse mainstream. In 2010, Microsoft introduced the Kinect, allowing computer gamers to control video games by moving their bodies. And on June 21, 2011, Keith McMillen Instruments introduced a gadget that lets you use your computer with your feet.”